If you’ve been exploring the rich and complex world of Baldur’s Gate 3, you know that making decisions isn’t as simple as flipping a coin. Our choices are like threads in a tapestry; we never know where they will lead, and even relatively obvious paths can take us in surprising twists and turns. Let’s talk about a particularly interesting scenario you’ll come across in BG3 Act III. It’s when you meet Yenna, an innocent girl with red hair on her head.
She’s got a heart-tugging story about her lost mother and is practically begging for your help. It’s the kind of situation that makes you want to be the hero. You’re probably scratching your head, wondering if letting her into your camp is a good idea. That’s exactly what we will discuss in this guide; let’s find out whether Yenna’s presence at your camp is a blessing or a curse in disguise.
Who is Yenna in Baldur’s Gate 3?
Yenna, with her fiery red hair and a story that tugs at your heartstrings, isn’t just a random NPC needing help. There’s a twist to her tale that makes things way more interesting. Yenna is deeply connected to Orin the Red… that name probably rings a bell – he’s one of those bad guys in the game that you love to hate. He’s crafty, he’s dangerous, and he’s got his fingers in a lot of pies throughout the BG3 storyline. So, when you find out that Yenna’s story is linked with his, you can bet your bottom gold piece that it’s going to lead to some fascinating developments.
You might think, “What’s the big deal? She’s just a kid looking for her mom.” But in a game like Baldur’s Gate 3, things are never that straightforward. The fact that Yenna is linked to Orin raises a bunch of red flags. It makes you wonder, doesn’t it? Is she a pawn in his grand scheme, an innocent caught in the crossfire, or maybe something more? It’s not just about finding her mom anymore; it’s about how her presence might affect the bigger picture, your journey, and the face-off with Orin.
What Happens If You Let Yenna Stay in Your Camp in BG3?
So what happens when you run into Yenna in Act 3 of Baldur’s Gate 3? She’s hanging out with some other refugees near the place called the Rivington Waypoint. You’ll spot her easily; she has a worried look about her. She hits you with a sad story — hasn’t seen her mom in 10 days.
Here’s where you’ve got some choices; you can be the good guy and tell her to help. Or, you could dig a bit deeper and ask her about her mom — maybe you’re curious, or you’ve got a soft spot for mysteries. Or maybe you’re feeling a bit gruff and decide this isn’t your circus, not your monkeys, and simply walk away. But if you decide to help her, she takes that as a green light to arrive at your camp later and asks if she can join your party.
There’s no real reason not to let her stay with you. Yenna’s very handy to have around – she’s like a secret weapon against Orin The Red, the villain who loves playing dress-up and impersonating. If Yenna’s in your camp and someone starts pointing fingers at her, saying she’s Orin, you’ve got yourself a big clue that they’re the real imposter. But, if Orin decides to be a copycat and impersonates Yenna, you’ll catch onto his trick because Yenna’s little cat Grub will be missing. However, if you find the cat at the camp, that’s bad news – it means Jenna’s been kidnapped by Orin.
If she gets nabbed, you and your companions can play heroes and rescue her. After that, she’s just another friendly face around your camp. She’s pretty good and won’t stir up trouble. The only thing is, if you’ve got Astarion companion in your party and you helped Yenna from the get-go, he might not be too happy about it. Inviting her to your party might not sit well with him, and you might notice a bit of a dip in his approval. But you can’t please everyone, the strategic advantage Yenna provides might be worth ruffling Astarion’s feathers a bit.
Should You Invite Yenna to Join Your Camp in Baldur’s Gate 3?
So, you’re faced with this choice: do you let Yenna stay at your camp? Here’s a bit of a spoiler – whether you let her stay or not, the story takes a similar turn. Yenna, or any other character if she’s not there, ends up being taken away by Orin. And guess what? You’re going to be the one who has to deal with it. That’s right, you’ll find yourself on a rescue mission either way. So, in the grand scheme of things, Yenna’s presence at your camp doesn’t change the big picture of the plot.
But if you’re the type of player who loves to be a hero (the nice person), then taking Yenna in is a no-brainer. It’s a kind gesture that aligns with your character’s morals, and it’ll earn you a good relationship with the other companions who appreciate a good deed. They’ll see you as the guy with a heart of gold, always ready to lend a helping hand.
On the flip side, if you’re walking on the darker side of the path, playing more of a villainous role, then saying no to Yenna fits right into your narrative. You can just ignore her request and continue on your journey without a second thought. It’s all about staying true to your character’s evil (or at least not-so-nice) nature. In the end, Yenna ends up appearing in your camp anyway, so it’s about how her presence or absence early on fits into the story you’re weaving for your playthrough.
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