Should You Buy the Post Office in Schedule 1?

Is Post Office worth buying to launder more money in Schedule 1?

In the wild drug world of Schedule 1, where running and growing a budding criminal empire is the only focus, cash is king, but only if it’s clean, and that’s where the Post Office steps in. In Schedule 1, the Post Office is a business asset used for money laundering, not for growing or producing drugs. If you’ve been frustrated by the ATM’s weekly deposit cap of $10,000, you’re not alone. The Post Office adds another $4,000 to your laundering limit per week, giving you a much-needed financial edge as your business scales up.

How to Buy and Use the Post Office in Schedule 1

Buying Post Office in Schedule 1

Buying the Post Office is very simple, but you need to come prepared. First, go to Ray’s Realty in the southeast of Hyland Point, right near Town Hall. Ray only takes debit, so make sure you’ve moved at least $10,000 to your card before making the trip. The game only lets you purchase this business using a debit card, not physical cash. Complete the purchase, and once done, the Post Office will appear on your map marked with a little house icon.

Using the Post Office in Schedule 1

Once own it, head inside and make your way to the side office room left of the main entrance. Drop off your cash there, and then all you have to do is wait 24 in-game hours. Come back the next day, and your sketchy stacks of bills will turn into clean money and be ready to be used for any legal (or semi-legal) in-game purchases. From there, you can use it however you want such as for buying properties, upgrading gear, or making big deliveries.

Is the Post Office Worth Buying in Schedule 1?

Schedule 1 Post Office Inside

Yes, you should buy the Post Office in Schedule 1. Before moving to the answer in detail, let’s take a look at the numbers first:

  • Laundromat: $4,000 purchase, $2,000 laundering cap per week
  • Post Office: $10,000 purchase, $4,000 laundering cap per week

If you’ve already picked up the Laundromat (which most players do early on), adding the Post Office triples your laundering capability—from $2K to $6K per week when using both. That extra laundering muscle becomes essential when your earnings start skyrocketing and you’re trying to buy bigger properties like the Car Wash or Taco Ticklers.

Since many heavy purchases in Schedule 1 require digital payments, you’ll hit the $10K ATM wall very fast. Having the Post Office means you’re not sitting on unspendable piles of cash like a street-level chump.

For players generating regular income and wanting to scale operations, the Post Office pays for itself in just three weeks. After that, it becomes total profit. It’s the right mid-tier upgrade between early hustle and late-game luxury. Now, if you’re still flipping low-end products and barely breaking past the ATM limit, it might be better to hold off a little. But you’ll need it sooner than you think.

When to Move On to Bigger Businesses

Once your empire is booming and you’re making $15,000+ daily profit, that $4,000 weekly laundering cap isn’t going to cut it anymore. This is the time when you’ll have to look into the Car Wash or Taco Ticklers. These high-tier businesses offer larger laundering capacities, helping you stay ahead of the cash flow and keep your business moving in order.

In the end, to upgrade equipment, hire more dealers, or buy high-ticket properties, you’ll need more clean money, and the Post Office in Schedule 1 makes that happen effectively.